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Seven games were created for the Nokia Mobile Entertainment Platform. Six of which were variants of classic games such as Chess, Hangman, Battleship, Tic-Tac-Toe, Trivia and Wordhunter. All were internationalised for multiple European languages including a large database of trivia questions. All games supported user pull and system push events and supported monochrome animations and sound effects. The seventh game was something special. The seventh game was Wapsters.
Wapsters Investigations - The Diamond of Karkhoom
The Diamond of Karkhoom was a text adventure styled as an homage to the Infocom games of the 1980's. It was an adventure that unravelled slowly over many hours of user play in multiple locations and could only be solved though deduction. Geography was navigated, objects were interacted with, puzzles to figure out and the greatest challenge of all was to solve a crime - the theft of an Egyptian diamond from a visiting museum exhibit.
The adventure narrative and puzzles were all created exclusively for the platform. The adventure was mapped in a space inspired by childhood memories of the Australian Museum. Without any artistic compromise to the original story and narrative, the text is all non-gender specific, free of violence and contained many educational natural history asides.
It brings back fond memories recounting it now for this online portfolio. Ah if only the platform had progressed, it would have seen another detective noir episode that is still in my head begging for realisation.
© Copyright Nokia Corporation 1999-2001
Seven games were created for the Nokia Mobile Entertainment Platform. Six of which were variants of classic games such as Chess, Hangman, Battleship, Tic-Tac-Toe, Trivia and Wordhunter. All were internationalised for multiple European languages including a large database of trivia questions. All games supported user pull and system push events and supported monochrome animations and sound effects. The seventh game was something special. The seventh game was Wapsters.
Wapsters Investigations - The Diamond of Karkhoom
The Diamond of Karkhoom was a text adventure styled as an homage to the Infocom games of the 1980's. It was an adventure that unravelled slowly over many hours of user play in multiple locations and could only be solved though deduction. Geography was navigated, objects were interacted with, puzzles to figure out and the greatest challenge of all was to solve a crime - the theft of an Egyptian diamond from a visiting museum exhibit.
The adventure narrative and puzzles were all created exclusively for the platform. The adventure was mapped in a space inspired by childhood memories of the Australian Museum. Without any artistic compromise to the original story and narrative, the text is all non-gender specific, free of violence and contained many educational natural history asides.
It brings back fond memories recounting it now for this online portfolio. Ah if only the platform had progressed, it would have seen another detective noir episode that is still in my head begging for realisation.
© Copyright Nokia Corporation 1999-2001